We clearly need larger maps to accommodate increases in technology, yet the average RB player is too impatient to appreciate them. Like Maginot Line, for instance, which in the most recent major update before this Suggestion was written, was shaved down in size considerably and the spawn protection highlighting of nearby enemies was made so far away from the spawns that its practically about 50% smaller than before, despite on average taking around 2-3 minutes tops to get from spawn at its original size to where you wanted to go. Then separately, the average player is borderline hilariously impatient, so having to "drive for more than 1-2min only to be instakilled" causes a map with such to get gradually whined about until it is cut down in size despite not being all that awfully large. Just like in the First World War, a time period that saw firepower increase immeasurably but mobility not grow with it resulting in trench warfare, War Thunder's maps grow campier and campier as the ability to engage at range increases. I have said before at times in various argument threads about how many maps are sadly becoming a state of "1. Yet the map sizes do not increase nearly enough with the continual increase in engagement range. Complaints about spawn-to-spawn sniping and spawn camping have only gotten worse as years go by. High-penetration autocannons, ATGMs, exceedingly-strong APDS, APFSDS, stabilizers, laser rangefinders, and thermal vision make longer and longer range shots all the more easy to pull off - especially laser rangefinders that automatically aim adjust your gun elevation (and in Simulator mode also adjust for parallax error from the gunner sight not being perfectly aligned with the barrel tip). Starting from 6.7 onwards, mobility starts dramatically increasing alongside ever-increasing firepower, and the already-small maps start becoming downright claustrophobic. Thus while engagement ranges keep going up, time to reach the critically important spots on average also increases due to slower average mobility. All nations start getting long-barrel 57-76mm guns in the 4.7-BR range, and calibers keep increasing with BR while average mobility goes down. Yet we still are using maps which start to feel small with the advent of the 75mm KwK40 L/43 on the Panzer IV F2 & Panzer IV G, the 76mm M7 on the M10s, the 76mm QF 17-pdr on the Archer and Achilles, the 75mm Type II Lightweight on the Na-To, and the 90mm 90/53 on the 90/53 M41M - all of which are 3.0-3.7BR machines. As BRs increase, and technology inevitably gets more and more modern, average engagement ranges increase dramatically. To put it bluntly, the vast majority of tank maps for Combined Ground RB look stunning (especially on higher graphics), but play out to varying degrees of bad to horrible starting from as low as about 3.3-4.0 onwards.
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